Replicate

  • 2012

Mixed-media installation, Replicate is a shooter videogame wich hijacks the hunting codes. Replicate is the antithesis of a traditional videogame, whose goal is to “win the game” by eliminating the living creatures that appear on screen. The actor-spectator is invited to target and shoot a fawn vulture hovering in a beautiful landscape. But when the target is hit, the vulture–tan does not disappear… It duplicates… To infinity, until the screen is plenty filled and recovered by the mass of birds…

The purpose of the game – if there is one – is to saturate the entire visual space, the entire screen. But it is predominately a reflection on the endangered species and their “ecological management” coupled with a critical reflection on the videogame. Replicate is a simple and ironic approach to the idea of balance, equilibrium. The less birds there are, the more the landscape remains visible but the targets remain difficult to achieve. More there are birds, more they are easy to achieve in the game, then grow and take up space.

  • 2012
  • Installation, gamepad, videoprojection.